Interplay specializes in experiential communications, learning, and social engagement, driving bottom line results by fusing core human traits with business objectives and creating a space where people readily participate in all types of change.
Interplay clients recognize our ability to leverage their target audience when it comes to change. They have to change minds and attitudes, shift behaviors, and get people moving in new directions. Interplay clients need to inspire action and get results while cutting through the static surrounding their audience.
That's why companies like Starbucks, Microsoft, and Pyramid Breweries hire us. Whether their goal is active employee participation in a strategic plan, smart social fun for an international audience, or getting people inside a brand, we create a state of mind where people move toward change rather than running away from it.
From a frown to a smile, from uninteresting data to engaging education, we make many forms of change enjoyable, easier to accomplish, and longer lasting. Individual moments of "at your desk" inspiration, group games and exercises, long term programs… our hands-on and mind-on customized experiences deliver results using mediums and methods that resonate with your audience and catalyze active participation in your goal.
Since 1997 we've been improving learning, communications, and interpersonal relations across many business sectors, providing training departments, management teams, human resource departments, communication consultants, marketing and public relations directors, fundraisers, even retail districts and museums with a customized tool that inspires change in a targeted audience.
Our Experience designers bring their ability to uncover and connect with the playful core inside all of us. This immediate circle of minds sees opportunity for play hidden deep in the most mundane data, everyday activities, and even simple objects. Rob Hyman, Chief Experience Officer leads our talented team of designers like Michael Adams: board game designer who has published over 15 games with companies like Cranium and Mattel, Shawn Belyea: theater educator and director/producer of the 14/48 festival, William Moore: fine artist and film art director, Ray Freeman: architect, teacher, and programmer. The common thread? This immediate circle of minds and an ever expanding galaxy of experiential designers intersected with ENTROS, a ground-breaking experiential design company based in Seattle in the early 1990s.
Our clients are part of the process. In a collaborative setting, we help our clients see the Experience potential as they help us understand everything about their business and their goals. Here are a few of the many who have benefited from high Return On Experience: the returns they get from their engaged, inspired, and more effective workforce.
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Recharge Jansport Microsoft Starbucks Ticketmaster DDB Worldwide Safeco Insurance Charter Construction |
AT&T Teradata Expedia.com Delta Dental Speakeasy.net Brainerd Foundation The Space Needle The Boeing Company |
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Andy Mirkovich productions The Alliance for Education |
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What can you achieve with Interplay? We create Experiences that …
Tell us about your objectives and we'll tell you how we can inspire your audience to move towards them.
Contact Rob Hyman, Chief Experience Officer
Phone: 206.396.0402 Email: RobH@Interplayinc.com
